pub struct DownloadManager { /* private fields */ }Implementations§
Source§impl DownloadManager
impl DownloadManager
pub fn new(cache_dir: PathBuf) -> Result<Self>
pub fn with_bandwidth_limit( cache_dir: PathBuf, bandwidth_limit_mbps: Option<u32>, ) -> Result<Self>
Sourcepub async fn download_game(
&self,
manifest: &GameManifest,
install_dir: &Path,
progress_callback: impl Fn(DownloadProgress) + Send + Sync + 'static,
cancel_flag: Option<Arc<AtomicBool>>,
) -> Result<()>
pub async fn download_game( &self, manifest: &GameManifest, install_dir: &Path, progress_callback: impl Fn(DownloadProgress) + Send + Sync + 'static, cancel_flag: Option<Arc<AtomicBool>>, ) -> Result<()>
Download all files for a game based on manifest
Sourcepub fn verify_file(file_path: &Path, expected_hash: &[u8]) -> Result<bool>
pub fn verify_file(file_path: &Path, expected_hash: &[u8]) -> Result<bool>
Verify file integrity using SHA256 hash
Sourcepub async fn resume_download(
&self,
manifest: &GameManifest,
install_dir: &Path,
progress_callback: impl Fn(DownloadProgress) + Send + Sync + 'static,
cancel_flag: Option<Arc<AtomicBool>>,
) -> Result<()>
pub async fn resume_download( &self, manifest: &GameManifest, install_dir: &Path, progress_callback: impl Fn(DownloadProgress) + Send + Sync + 'static, cancel_flag: Option<Arc<AtomicBool>>, ) -> Result<()>
Resume interrupted download
Auto Trait Implementations§
impl Freeze for DownloadManager
impl !RefUnwindSafe for DownloadManager
impl Send for DownloadManager
impl Sync for DownloadManager
impl Unpin for DownloadManager
impl !UnwindSafe for DownloadManager
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