pub struct GameOrganization {
pub tags: HashMap<String, GameTag>,
pub collections: HashMap<String, GameCollection>,
pub game_tags: HashMap<String, Vec<String>>,
pub favorites: HashSet<String>,
pub preferences: OrganizationPreferences,
}Expand description
Game organization data structure
Fields§
Tags for games
collections: HashMap<String, GameCollection>Collections
Game ID -> tag IDs mapping
favorites: HashSet<String>Favorite games
preferences: OrganizationPreferencesUser preferences
Implementations§
Source§impl GameOrganization
impl GameOrganization
pub fn new() -> Self
pub fn add_tag(&mut self, tag: GameTag)
pub fn remove_tag(&mut self, tag_id: &str)
pub fn tag_game(&mut self, game_id: String, tag_id: String)
pub fn untag_game(&mut self, game_id: &str, tag_id: &str)
pub fn add_favorite(&mut self, game_id: String)
pub fn remove_favorite(&mut self, game_id: &str)
pub fn is_favorite(&self, game_id: &str) -> bool
pub fn create_collection(&mut self, name: String) -> String
pub fn delete_collection(&mut self, collection_id: &str)
pub fn add_to_collection(&mut self, collection_id: &str, game_id: String)
pub fn remove_from_collection(&mut self, collection_id: &str, game_id: &str)
pub fn get_collection(&self, collection_id: &str) -> Option<&GameCollection>
pub fn get_collection_mut( &mut self, collection_id: &str, ) -> Option<&mut GameCollection>
pub fn list_collections(&self) -> Vec<&GameCollection>
pub fn set_view_mode(&mut self, mode: ViewMode)
pub fn set_sort(&mut self, sort: MultiLevelSort)
pub fn set_filter(&mut self, filter: AdvancedFilter)
Sourcepub fn filter_games(&self, game_ids: &[String]) -> Vec<String>
pub fn filter_games(&self, game_ids: &[String]) -> Vec<String>
Filter games based on criteria
Trait Implementations§
Source§impl Clone for GameOrganization
impl Clone for GameOrganization
Source§fn clone(&self) -> GameOrganization
fn clone(&self) -> GameOrganization
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameOrganization
impl Debug for GameOrganization
Source§impl Default for GameOrganization
impl Default for GameOrganization
Source§impl<'de> Deserialize<'de> for GameOrganization
impl<'de> Deserialize<'de> for GameOrganization
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameOrganization
impl RefUnwindSafe for GameOrganization
impl Send for GameOrganization
impl Sync for GameOrganization
impl Unpin for GameOrganization
impl UnwindSafe for GameOrganization
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